
In 1999 critics considered Homeworld a technical achievement.

They’re so determined in reaching their objective that even the other civilizations recognize their courage. Quite often they have to sacrifice ships and units to defend the Mothership and keep her going. They abandon their home and start a galactic road trip, leaving the comfort of the familiar and the usual to venture into the unknown. The Kushan are not afraid of making sacrifices. There’s no God speaking to Karan and everything the Exiles accomplish is thanks to their ingenuity and self-reliance.įrom reverse engineering the hyperdrive found in the Kharak wreckage to escaping millennia-old robot ships, the Kushan display an impressive ability to adapt to situations. While the Kushan manage to befriend the nomadic traders called The Bentusi, they’re usually left to their own devices. During their voyage, they will find the reason for their exile and an ancient nemesis thirsty for revenge. Much like Moses in 1956 The Ten Commandments, Karan shepherds her people away from the sands of Kharak and leads them to the Promised Land. As a result of her sacrifice, she becomes the ship’s main processor and its soul.


Karan S’Jet, a brilliant neuroscientist, entombs herself into Mothership’s computer and physically plugs into the systems. Setting aside ancient family feuds, the Kushan unite to construct a massive space vehicle that will carry them among the stars. Within it, they find a stone tablet with a map to their true home planet etched on it. The Homeworld Mothership is a mechanical prophetĪ fully-fledged character, the Homeworld Mothership is the core of the game’s story and gameplay.Īfter living for thousands of years on Kharak, the clan-divided population called Kushan discover an ancient starship buried in the sands.
